The long term goal which will follow in subsequent updates is to have a loot system, skill trees, and an objective to Dungeon delving. It should be noted that U10 Dungeons is still a sandbox experience, in the sense that you can take with you any weapons you spawn from the Home, and currently the only objective of Dungeons is to get to the end. This release is the first step on that road. This was a gargantuan undertaking, but the goal of Dungeons was to add a sense of structure and objective to Blade & Sorcery for players who craved something a little more than a pure sandbox experience. The big one semi-procedurally generated Dungeons with pre-spawned, patrolling enemies. Blade & Sorcery Patch Notes – OctoDungeons Sandbox
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